This layer is responsible by managing level shadow related graphical components.
Constructors
Modifier | Name | Description |
---|
| ShadowLayer() | |
Destructors
Modifier | Name | Description |
---|
| ~ShadowLayer() | |
Override Functions
Access | Modifier | Type | Name | Description |
---|
public | virtual | void | build() | |
public | virtual | bool | destroy() | |
public | virtual | void | rebuild() | |
public | virtual | void | render(void* outData) | |
Functions
Access | Modifier | Type | Name | Description |
---|
private | | void | loadEvents() | |
private | | void | initFrameResources() | |
private | | void | destroyFrameResources() | |
private | | void | initGraphicsPipeline() | |
private | | void | initFramebuffers() | |
private | | void | buildModelVertexBuffer() | |
private | | void | buildModelIndexBuffer() | |
private | | void | buildModelData() | |
private | | void | destroyModelData() | |
private | | void | rebuildModelData() | |
private | | void | renderModels(const vk::CommandBuffer& inCommandBuffer) | |
Properties