This layer is responsible by managing UI related graphical components.
Constructors
Modifier | Name | Description |
---|
| UILayer() | |
Destructors
Modifier | Name | Description |
---|
| ~UILayer() | |
Override Functions
Access | Modifier | Type | Name | Description |
---|
public | virtual | void | build() | |
public | virtual | void | rebuild() | |
public | virtual | void | onEvent(const SDL_Event& inEvent) | |
public | virtual | void | setup(void* outData) | |
public | virtual | void | render(void* outData) | |
Functions
Access | Modifier | Type | Name | Description |
---|
private | | void | loadEvents() | |
private | | void | initDescriptorPool() | |
private | | void | initRenderpass() | |
private | | void | initFramebuffers() | |
private | | void | setupImgui() | |
private | | void | initImgui() | |
Properties
Access | Modifier | Type | Name | Description |
---|
private | | Window::Instance* | m_window | |
private | | Grid::View* | m_view | |
private | | Renderer::Internals | m_internals | |
private | | vk::RenderPass | m_renderPass | |
private | | vk::DescriptorPool | m_descriptorPool | |
private | | std::vector<vk::ClearValue> | m_clearValues | |