public | | const Mat<4, float>& | getMatrix() const | |
public | | void | setTransform(const Instance& inTransform) | |
public | | const Vec<3, float>& | getTranslation() const | |
public | | void | addTranslation(const Vec<3, float>& inTranslation) | |
public | | void | setTranslation(const Vec<3, float>& inTranslation) | |
public | | const Vec<3, float>& | getRotation() const | |
public | | void | addRotation(const Vec<3, float>& inRotation) | |
public | | void | setRotation(const Vec<3, float>& inRotation) | |
public | | const Vec<3, float>& | getScale() const | |
public | | void | addScale(const Vec<3, float>& inScale) | |
public | | void | setScale(const Vec<3, float>& inScale) | |
public | | const Vec<3, float>& | getForward() const | |
public | | const Vec<3, float>& | getRight() const | |
public | | const Vec<3, float>& | getUp() const | |
protected | | void | refresh() | |