public | virtual | void | show(const Vec<2, int>& inResolution, const Vec<2, int>& inPosition) | |
public | | const std::string& | getId() | |
public | | void | rebuild() | |
public | | bool | hasVariable(const std::string& inId) | |
public | | Reference* | getVariable(const std::string& inId) | |
public | | void | addVariable(const Component::Variables& inVariables) | |
public | | void | addVariable(const std::string& inId, Reference* inVariable) | |
public | | void | removeVariable(const std::string& inId) | |
public | | bool | hasFunction(const std::string& inId) | |
public | | Component::Function | getFunction(const std::string& inId) | |
public | | void | addFunction(const Component::Function& inVariables) | |
public | | void | addFunction(const std::string& inId, Component::Function inFunction) | |
public | | void | removeFunction(const std::string& inId) | |
protected | | void | validate(const pugi::xml_node& inNode) | |
protected | | void | compile(const pugi::xml_node& inNode, const Vec<2, int>& inResolution, const Vec<2, int>& inPosition) | |